Dr. Vasilis Bellos presented our results on emulation of 2D shallow water equations used for the simulation of the Tous dam break. The publication is coming soon, with data and scripts!
There is nothing better to force a new perspective on the work we do than the questions from other people. In this post we revisit the idea of emulation inspired by some surgical questions formulated by Kris Villez, aiming at understanding the relation between an emulator and the simulator it is based on.
These are the questions we will discuss:
Can my emulator make exact predictions of my simulator output for any input?
If my emulator makes exact predictions, will it be faster than my simulator?
How small should my emulation error be?
New process technologies that enable the shift from conventional biological wastewater treatment processes to resource recovery systems are matched by an increasing demand for predictive capabilities. Mathematical models are excellent tools to meet this demand, but they runtime still hinders parameter indetification and real-time control.
We will presenting some of our work at the 2nd European COST Conference on Mathematics for Industry in Switzerland, Artificial Intelligence in Industry and Finance.
In the sciences, it is increasingly more common to deal with high-dimensional datasets. In some fields like meteorology this was always the case. Many tools have been released to perform “dimensionality reduction”, which enables us to interpret and handle these huge datasets more easily. One of the most popular methods is Principal Components Analysis (PCA) (we have talked about its many guises), but it has been criticized. Here we make a short and partial review of “Rotation of principal components” by M. B. Richman, a highly cited article from the 80’s popular in earth sciences …
So you have your nifty numerical simulator that captures all the details of the complex device you want to model, everything! You got your digital twin, and for a while everything is OK.
There comes the day in which you want to use your simulator in ways that go beyond the constraints imposed by the physical world … well, that is the reason why we build simulators, isn’t it?
One core idea of emulation is to represent the ensemble of outputs of a complicated simulator in a reduced basis. The battle-horse algorithm to do this is the famous PCA, a.k.a POD, a.k.a SVD, a.k.a EOF, a.k.a. EBD, a.k.a. KLD, a.k.a. …
From now on everybody is able to read and fork the content in our repostiory. Be warned: it is in pre-alpha so mind your steps!
From now on everybody is able to read the content in our wiki. Be warned: the wiki content is crazy.
The kickoff meeting on 19th April 2017 set the project into motion! The official starting date is 1st of May, but we are nevertheless already setting up the activities.
subscribe via RSS